Gameplay Orcish forces traversing the dungeon, fighting ogres and slime creatures along the way. Initial European versions were published by Interplay and a later budget European release (of the original CD version) was published by Sold-Out. The game was later re-released twice in CD format (once in 1995 and once in 1996), the latter version adding Macintosh support, new cinematics, bonus voice acting, and redbook audio support (used in the Mac version only), while removing manual-based copy protection. The game's mechanics and lore would be significantly improved in its sequels Warcraft II: Tides of Darkness and Warcraft III: Reign of Chaos, as well as the MMORPG World of Warcraft. The game includes two single-player campaigns (one for each faction) and a "custom scenario mode" (a simple skirmish option for either player-vs-AI or one-on-one networked multiplayer games). Set in the fantasy kingdom of Azeroth, players command one of two warring factions as they fight for supremacy: the Human inhabitants (led by King Llane of Stormwind) and the invading Orcish horde (led by Warchief Blackhand of the Blackrock clan).Īs one of the earliest games in the traditional RTS genre, Warcraft has players controlling units from overhead to build encampments, gather resources, and tactfully maneuver warriors to conquer the enemy's force. Warcraft: Orcs & Humans is a medieval-fantasy real-time strategy game developed and published by Blizzard for the PC (running MS-DOS) on November 1994. ![]() ![]() ![]() Overview Carnage ensues as both factions fight for control of Azeroth.
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